Super powers
It occured to me the other day that many super powers are somewhat problematic. It sounds awesome to fly, or stop time..... but what if it stops working. The thing is, they tend to be inexplicable. If they weren't, then they'd just be powers. And somewhat less exciting. So if you don't know how they work, then you don't know if they'll just... vanish. Imagine if you stopped time.... and then couldn't unstop it? Or you flew high into the sky... and crashed to the ground.I suppose powers like telekinesis are probably fine, although if you use them to thwart villians, it would be somewhat unfortunate if they kicked out mid battle, leaving me as a slightly chubby guy with... well... not many villain thwarting powers to be honest, unless you count crushing sarcasm.
This is vaguely addressed in Spiderman 2 actually, when he loses his powers for no particular reason, and then gets them back for no particular reason. It's kind of odd really, creating a completely inexplicable crisis for our hero.....
3 Comments:
An interesting point, it's certainly an unknown danger, and thus doubly threatening, but where is the permanent solution?
As to the nature of the powers, I was only discussing the other day a power that (hopefuly) wouldn't be too affected by a sudden fade; Power over ones own migranes.
Hilbert Hotel?!
To be honest it is kind of explained in Spiderman why his powers leave him... He loses faith and confidence etc etc... his life is failing and he cant tell ol' mary jane how he feels. So he loses his powers, then later on is happy and content. OH! powers!
So i guess unless u have a major epipheny or life crisis mid air or mid stopping of the time... ud be fine. I guess, i think flying is safer cos ud have to concentrate really on where u were going... but i guess its perfectly likely to breakdown mid-time.
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