Tuesday, June 17, 2008

Dark Heresy Write Up

So, I'm finally back online, and finally writing up this campaign. This is going to be the story, as in the plot as seen by me when designing it, and a brief round up of my thoughts.

Story

Centuries before the Imperium returned to the Calixis sector, a selection of humans decided they wished to live in a paradise of nature. Determined to experience the beauty of nature, but in an utterly controlled environment, a consortium of humans using technology undreamed of in the current imperium constructed a massive hive on the mostly desert planet of Baraspine- a world previously unused. It was designed so that plant life and foliage would grow within the hive itself- an utterly controlled natural paradise, utterly self sufficient. While there was a space port installed, it was not intended to see much use.

This dream was doomed to fail. The first generation were happy to live in their paradise, but many of the next wished for change, for something different than a life of working the earth they lived in. Their minds were ripe for a daemon full of ambition. Skraelig, a daemon of Tzeentch, worked on the minds of the younger generation, convincing them that it could bring change, the social upheaval they desired. All they needed to do was help it in turn....

Skraelig believed it could become nearly fully manifest in the world with enough sacrifice, and be powerful enough to dominate the planet and then the sector. However, some of it's cultists became wary of it's interests, and forged a plan to defeat it. When Skraelig became manifest, it discovered it had been summoned a kilometre under the earth. It's death scream obliterated all life on the planet.

Later, the imperium came to Baraspine. Lord Cafren's ancestor found an empty world which he claimed in the imperium's name.

With the return of life to Baraspine, also came the Imperium's greed, and they began to mine out the rich minerals from the planet, as well as convert a large proportion of the natural wonderland into industrial hives. With mining, they began to encover black stone which throbbed of the warp. For the first time in centuries, Skraelig began to be aware. It saw even more people it could corrupt, if it could only become flesh. A young Marr visited the planet, and it was then that Skraelig discovered someone amiable to his plans.

Marr became convinced that he would be able to summon a daemonhost, a truly unholy creation, a daemon bound to a human body. The ritual went wrong, as it was fated to do, and the daemonhost escaped. Skraelig was free to begin it's corruption of Baraspine.

With the stone already embedded in the earth, it just needed it to be mined out and collected together. Finally, Skraelig needed to be released from it's form, and Marr would be more than willing to do that....

Marr was willing, indeed it became an utter obsession for him. Sadly for Skraelig, he took it so far that he researched ways he might utterly abolish the daemon's presence- a holy relic might just do it. So as well as the ingredients for the ritual, he looked out and found a holy relic- a bone of St Drusus. Skraelig was not prepared for this; indeed, did not believe that such a thing could hurt it. This was to prove to be Skraelig's undoing.

Reflections

I enjoyed running this campaign. In many ways I was possibly a little too generous with my players, giving them more money and experience than they maybe should have, but this allowed me to have fun with the new system, and throw new and interesting threats at them. The very led structure with each section taking about a session meant I was able to experiment with lot's of different adventure types along the way. For my next mini-campaign I'm going for a much looser structure, but I did enjoy this as it allowed my imagination to create fun little challenges along the way.

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